Werewolf Hybrid Form - Eyebrows that grow together, index fingers longer than the middle fingers, and strange birthmarks on the palm of the. Same as the base creature or base animal, depending on which form the lycanthrope is using. A natural lycanthrope gains dr 10/silver in animal or hybrid form. 11 in humanoid form, 12 (natural armor) in wolf and hybrid forms. Any equipment it is wearing or carrying isn't transformed. In their humanoid form, werewolves look like normal people, though some tend to look a bit feral and have wild hair. +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) piercing damage. It reverts to its true form if it dies. +2 strength, +1 dexterity, +1 constitution.
The werewolf makes two attacks: It reverts to its true form if it dies. 58 (9d8 + 18) speed: Armor class 11 in humanoid form, 12 (natural armor) in wolf or hybrid form. Medium humanoid (human, shapechanger), chaotic evil. Same as the base creature or base animal, depending on which form the lycanthrope is using. Hybrids use the base creature's speed. Its statistics, other than its ac, are the same in each form. An afflicted lycanthrope gains dr 5/silver in animal or hybrid form. +4 to hit, reach 5 ft., one target. One with its bite and one with its claws or spear. Bite (wolf or hybrid form only): Web werewolf (hybrid form) this muscular creature has a man's body but the snarling head and fur coat of a wolf. In wolf form) skills perception +4, stealth +3. Hit points 58 (9d8 + 18) speed 30 ft. Any equipment it is wearing or carrying isn't transformed. A natural lycanthrope gains dr 10/silver in animal or hybrid form. +2 strength, +1 dexterity, +1 constitution. In their humanoid form, werewolves look like normal people, though some tend to look a bit feral and have wild hair. 6 (1d8 + 2) piercing damage.